04 9 / 2011

Gears of War 3 Exclusive Dust to Dust Trailer [HD]

(Source: youtube.com)

22 10 / 2010

Dante’s Inferno
[Visceral Games]

Dante’s Inferno

[Visceral Games]

16 5 / 2010

Forza Motorsport 3.
Turn 10.

Forza Motorsport 3.

Turn 10.

27 10 / 2009

BioShock is absolutely amazing, an awesome atmosphere and visual design with the technical prowess to back it all up. Lots of character customization options to play around with.
A, for amazing; B, for BioShock.

BioShock is absolutely amazing, an awesome atmosphere and visual design with the technical prowess to back it all up. Lots of character customization options to play around with.

A, for amazing; B, for BioShock.

27 10 / 2009

BioShock.

Industry rumors after the game’s release suggested a film adaptation of the game would be made, utilizing similar green screen filming techniques as in the movie 300 to recreate the environments of Rapture.[167] On May 9, 2008, Take Two announced a deal with Universal Studios to produce a BioShock movie, to be directed by Gore Verbinski and written by John Logan.[168] The film was expected to be released in 2010, but was put on hold due to budget concerns.[169]. On August 24 2009 it was revealed that Verbinski had dropped out of the project due to the studio’s decision to film overseas to keep the budget under control. Verbinski reportedly feels this would have hindered his work on Rango. Juan Carlos Fresnadillo is in talks to direct with Verbinski as producer.

27 10 / 2009

Built by Andrew Ryan, Rapture sits at the bottom of the Atlantic Ocean, a metropolis of massive art deco-styledbuildings connected by a network of glass tunnels and a Bathysphere system, appearing to be the size of Manhattan New York, New York. The city is completely self-sustaining, and all of its electricity, food, water and air purification and defense system are powered by the vents in Hephaestus. Rapture is intentionally isolated from the world, and the only way to access it seems to be bathyspheres taken down from the lighthouse perched on an island above.
In terms of its philosophical underpinnings, Rapture can best be described as a “gulch,” a term derived from Galt’s Gulch in the Ayn Rand novel Atlas Shrugged. A “gulch” is a localized underground economic and social community of freedom-minded individuals and differs from a commune in that it is uniquely freedom-focused, and so upholds individual and property rights rather than operating by the rules of a collective community.

Built by Andrew Ryan, Rapture sits at the bottom of the Atlantic Ocean, a metropolis of massive art deco-styledbuildings connected by a network of glass tunnels and a Bathysphere system, appearing to be the size of Manhattan New York, New York. The city is completely self-sustaining, and all of its electricity, food, water and air purification and defense system are powered by the vents in Hephaestus. Rapture is intentionally isolated from the world, and the only way to access it seems to be bathyspheres taken down from the lighthouse perched on an island above.

In terms of its philosophical underpinnings, Rapture can best be described as a “gulch,” a term derived from Galt’s Gulch in the Ayn Rand novel Atlas Shrugged. A “gulch” is a localized underground economic and social community of freedom-minded individuals and differs from a commune in that it is uniquely freedom-focused, and so upholds individual and property rights rather than operating by the rules of a collective community.

27 10 / 2009

BioShock.
Rapture City.
Rapture is a massive underwater city created by Andrew Ryan to escape from the political, social, and religious anxiety of a post-World War II world. It was officially completed on November 5, 1946. It is located at 63° 2’ N, 29° 55’ W (which would place it at about two hundred sixty-nine miles west of Iceland’s capital, Reykjavik).

BioShock.

Rapture City.

Rapture is a massive underwater city created by Andrew Ryan to escape from the political, social, and religious anxiety of a post-World War II world. It was officially completed on November 5, 1946. It is located at 63° 2’ N, 29° 55’ W (which would place it at about two hundred sixty-nine miles west of Iceland’s capital, Reykjavik).

27 10 / 2009

BioShock.
Rapture City post card.

BioShock.

Rapture City post card.

27 10 / 2009

BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids in order to complete objectives.
The player is given a “research camera” early in the game, allowing them to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles.

BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids in order to complete objectives.

The player is given a “research camera” early in the game, allowing them to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles.

27 10 / 2009

BioShock.
Set in an alternate history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival games, and is described by the developers and Levine as a “spiritual successor” to their previous titles in the System Shock series.

BioShock.

Set in an alternate history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival games, and is described by the developers and Levine as a “spiritual successor” to their previous titles in the System Shock series.